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Artist Shares Real-Time Snowfall System Built with Three.js & WebGL

The project is open-source and available on GitHub.

Developer and 3D Specialist Chiro Visuals showcased this stunning setup built with a custom real-time snowfall system, made using Three.js and WebGL. The project is open-source and available on GitHub.

The setup allows for visualizing realistic snowfall using a procedural workflow and features GPU-instanced flakes with a soft round shape that fall slowly, ice-crystal sparkles, and a lake system with multiple settings. Also, the system includes a snow accumulation shader, which is an FBM noise mask in world space that determines where snow has settled on the asphalt and has an option to import a model and control how the snow behaves with it.

Chiro Visuals has created other detailed and visually appealing setups, like this real-time photorealistic ocean and text effect:

    For more Three.js projects, check out a port of Evan Wallace's WebGL demo to Three.js by Yong Su and Dan Greenheck's Three.js Water Pro, a rendering ocean solution:

    Learn more details about Chiro Visuals' snowfall system and download it on GitHub, alongside the artist's other projects.

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