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Artist Shares This Amazing Parallax Effect Created with Godot

Take a look at the new work by Binbun.

3D Artist Binbun, known for creating impressive Godot shaders, unveiled a new work created with the engine – a fascinating parallax effect.

The artist used the setup in their customizable portal shader effect, which they showcased earlier. The creator explained that the portal effect is based on a shape texture and a noise texture, which are used to map parallax layers and create depth. Binbun generously shared the parallax mapping setup on itch.io.

Take a look at the portal shader:

In the comments on the Reddit post, Binbun shared some learning materials that can be useful for artists looking to learn how to create shaders. Binbun advised starting with the Godot documentation and mentioned a tutorial from Clear Code, a tutorial on math for game developers from SimonDev, and more.

The artist has showcased many impressive works, such as this toon shader with patterns, smoke VFX with fake depth, and a transition shader:

Check out Binbun's works here and don't forget to subscribe to our Newsletter and join our 80 Level Talent platform, follow us on Twitter, LinkedIn, Telegram, and Instagram, where we share breakdowns, the latest news, awesome artworks, and more.

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