Artist Shares Updates on Recreating a Dishonored Environment in Dishonored 2's Style
Check out this impressive project by Sara Molina.
3D Environment and Prop Artist Sara Molina has shared new updates on her ongoing project reimagining a Dishonored 1 scenario in the artistic style of Dishonored 2.
The artist continues to refine the scene, with recent work focused on props and mesh trims, and more updates already planned. The project is being built using Blender, Unreal Engine, ZBrush, Substance 3D Painter, Marmoset Toolbag, and RizomUV.
Earlier, Sara showcased the scene's progress, walking through her work on mesh trims and high-poly exterior props and demonstrating how the environment evolved:
To learn more about the project, check out our interview with Sara Molina, in which she discussed the remake and outlined her pipeline and plans for the project.
If you are a fan of the Dishonored series, explore more art created in its style, such as Sara Wilde's 3D portraits of a Dishonored 2 character and an urban scene inspired by the series from Matthew Hickey:
Visit Sara Molina's X/Twitter for more updates and subscribe to our Newsletter, join our 80 Level Talent platform, and follow us on Twitter, LinkedIn, Telegram, and Instagram, where we share breakdowns, the latest news, awesome artworks, and more.
Are you a fan of what we do here at 80 Level? Then make sure to set us as a Preferred Source on Google to see more of our content in your feed.