logo80lv
Articlesclick_arrow
Research
Talentsclick_arrow
Events
Workshops
Aboutclick_arrow
profile_loginLogIn

Artist Turns a 3D Environment Into a Game Prototype With Unreal Engine 5.5

Martin Teichmann enhanced his Antique Shop scene with revamped lighting and gameplay elements.

Back in 2023, Principal Environment Artist Martin Teichmann joined 80 Level to discuss the production process behind Antique Shop, a detailed 3D environment with myriads of props, and explain how the scene was modeled, textured, and rendered using Maya, Substance 3D, RealityCapture, and Unreal Engine 5. A year later, to experiment with the recently released Unreal Engine 5.5 Preview, the creator decided to revisit the project and turn the environment into a fully-fledged game prototype, as demonstrated in the video below:

Leveraging the new version of Epic's renowned game engine, Martin has implemented several basic gameplay mechanics that enable the player to explore the shop in first-person and take a closer look at some of the items showcased on its shelves, evoking the idea of a photorealistic game where you manage an antique store and search for a specific item hidden among hundreds of other props.

Additionally, the creator revamped the scene's lighting and introduced numerous optimizations in Unreal Engine 5.5 Preview, ensuring that the prototype offers better visuals than the original environment while running just as smoothly. You can check out more of Martin's projects by clicking this link.

In case you missed the news, Unreal Engine 5.5 Preview was released last week, introducing a slew of new features and improvements for Digital Artists and Developers.

The highlight of UE5.5 is its brand-new lighting feature called MegaLights, which allows artists to use exponentially more lights in their 3D environments. Currently in an experimental phase, this feature enables the addition of countless movable and dynamic lighting sources, all of which generate realistic area shadows and can light volumetric fog. You can try out UE5.5 Preview yourself by downloading it via the Epic Games launcher or GitHub.

Don't forget to join our 80 Level Talent platform and our Telegram channel, follow us on InstagramTwitterLinkedInTikTok, and Reddit, where we share breakdowns, the latest news, awesome artworks, and more.

Landscape Auto Material is a flexible autopainting material for Unreal Engine 4 Landscape component. When you are drawing the topology of your landscape, proper material layers are drawn automatically!

Error
(2000-0001)

Join discussion

Comments 0

    You might also like

    A Week After "Basically Announcing" Minecraft 2, Notch Basically Cancels It

    Instead, he and his team will focus on the previously-announced retro-style roguelike.

    Rumor: Possible Release Date for Grand Theft Auto 6 Revealed

    A video game store from Uruguay appears to have disclosed the launch date for the gaming industry's most anticipated title.

    Breaking: Unity Suddenly Lays Off Numerous Developers With a 5 AM Email

    Apparently, the entire Unity Behavior team was cut, alongside many other employees.
    • Ornament Trims V1
      by Jonas Ronnegard

      A set of 60 Ornament trim brushes for ZBrush, all brushes use 2048x2048 16-bit alphas, PSD, Tiff, PNG alphas are also included.

      Error
      (2000-0001)
    • Metal Damage VDM Brush
      by Nicolas Swijngedau

      40 hand sculpted metal damage brushes all contained within one Multi-Alpha brush. Perfect to speed up your armors creation!

      Error
      (2000-0001)

    We need your consent

    We use cookies on this website to make your browsing experience better. By using the site you agree to our use of cookies.Learn more

    ×