Artists from Ubisoft Show Their Work for Tom Clancy’s The Division
Events
Subscribe:  iCal  |  Google Calendar
7, Mar — 12, Jun
San Francisco US   19, May — 24, May
London GB   29, May — 1, Jun
Birmingham GB   1, Jun — 4, Jun
Taipei TW   5, Jun — 10, Jun
Latest comments
by derjyn@gmail.com
4 hours ago

$16 for a *very* non-performant material? If this was intended for use in high-detail scenes, not meant for gameplay, one would generally just use a flipbook animation, or looping HD video texture (both of which are higher quality and available for free all over). I love options, but c'mon, that's pretty steep. $5, maybe. And you can loop in materials, using custom HLSL nodes. Also, there are better ways of doing this, all around. Somewhere on the forums, Ryan Brucks (of Epic fame) himself touched on this. I've personally been working on a cool water material (not "material blueprint", thankyouverymuch) and utility functions, and am close to the quality achieved here, sitting at ~180 instructions with everything "turned on". The kicker? It's pure procedural. No textures are needed. So this is cool, no doubt about that. In my humble opinion though, it's not "good". It doesn't run fast, and it's more complicated than it needs to be.

Lee is right - you can use a gradient effect when you vertex paint in your chosen 3d modelling platform (I've done it in max), meaning the wind effect shifts from nothing to maximum along the length of the leaf/branch/whatever.

by Lee Stojkovic
4 hours ago

I'm fairly certain you can vertex paint the bottoms of the foliage and control the movement using vertex colors along with the wind node. I did this in an earlier project and was able to create a scene with grass that moved less and less as it went down until stationary. I created the grass and painted the vertexes black to red (bottom to top) in Maya.

Artists from Ubisoft Show Their Work for Tom Clancy's The Division
4 May, 2016
News

Whether you like Tom Clancy’s The Division or not, the game has one of the most detailed environments the industry can offer. At Polycount forum artists from Ubisoft showed their works for this title. Take a look at this amazing collection below.

Johannes Böhm, Environment Artist from Ubisoft Massive:

johannes-bohm-09

© Ubisoft and Johannes Böhm

© Ubisoft and Johannes Böhm

johannes-bohm-10

© Ubisoft and Johannes Böhm

© Ubisoft and Johannes Böhm

© Ubisoft and Johannes Böhm

johannes-bohm-15

© Ubisoft and Johannes Böhm

johannes-bohm-01

© Ubisoft and Johannes Böhm

johannes-bohm-11

© Ubisoft and Johannes Böhm

johannes-bohm-05

© Ubisoft and Johannes Böhm

johannes-bohm-14

© Ubisoft and Johannes Böhm

johannes-bohm-18

© Ubisoft and Johannes Böhm

David Schultz, Environment artist showed some of his assets:

DavidS_Final_LampPost

© Ubisoft and David Shultz

© Ubisoft and David Shultz

© Ubisoft and David Shultz

DavidS_Final_burnedBodyBags

© Ubisoft and David Shultz

DavidS_Final_Parachute

© Ubisoft and David Shultz

DavidS_Final_SearchLight

© Ubisoft and David Shultz

DavidS_Final_SafeHouse_01

© Ubisoft and David Shultz

Tommy Alvarez presented his works for the Dark Zone:

1ajbnanuy5w2

© Ubisoft and Tommy Alvarez

gpkg9i17g6g8

© Ubisoft and Tommy Alvarez

lh0wra3cdonx

© Ubisoft and Tommy Alvarez

43t0qanvchb6

© Ubisoft and Tommy Alvarez

s9mn7b9n9on1

© Ubisoft and Tommy Alvarez

tabdv2gdht3i

© Ubisoft and Tommy Alvarez

icpgprxqd05y

© Ubisoft and Tommy Alvarez

x9adfh1h7luz

© Ubisoft and Tommy Alvarez

Great works by Steve Henricks:

steve-henricks-lootcrate1

© Ubisoft and Steve Henricks

steve-henricks-dualloaders

© Ubisoft and Steve Henricks

steve-henricks-greenloader

© Ubisoft and Steve Henricks

steve-henricks-orangeloader

© Ubisoft and Steve Henricks

steve-henricks-heliconsole

© Ubisoft and Steve Henricks

steve-henricks-heliinterior

© Ubisoft and Steve Henricks

steve-henricks-policeheli01

© Ubisoft and Steve Henricks

steve-henricks-crashedheli

© Ubisoft and Steve Henricks

And some beautiful shots from Bill Green:

d1m5jnupbi7j

© Ubisoft and Steve Henricks, Bill Green and Mark Ishak

r30yg8j6jxcl

© Ubisoft and Bill Green

cbi7y29fdv8o

© Ubisoft and Bill Green

93u93n8ydle8

© Ubisoft and Bill Green

h2v6fnzp5cdm

© Ubisoft and Bill Green

9s4sbzudajt6

© Ubisoft and Bill Green

qzcvuoareevl

© Ubisoft and Bill Green

nci0l1sxzrjx

© Ubisoft and Bill Green

You can find more works here.

Source: The Polycount Forum

Leave a Reply

Be the First to Comment!

avatar
wpDiscuz