I've never heard of isolating the green channel of the normal map and using it as a paint layer. What effect does that create exactly?
WARNING They dont listen to their users as much as they like to say they do. Check their forums. Plenty of requests go unanswered. Their "To Do" list has been outdated. They lack staple features such as a Text Tool, Adjustment Layers, Channels, Layer Styling, Proper Cropping. Paintstorm cant even resize a photo correctly (It will always leave a border when resizes). You also run into square artifacts occasionally. There have also been several instances were paintstorm was detected as malware, once called out, the dev reuploads a clean version. This happened at least twice from forum reports and Virus Total. Aside from the very obvious lack of support and maintinence. The brush system is good. However a good brush engine will not replace the other basic features and functions paintstorm lacks. DO NOT expect support. This is definitely a homegrown app and it shows. If you want a versatile brush engine, clip studio or even krita is where its at.
Guys from Sketchfab talked to Dmitry Doryn from Minsk about his latest piece of art. The new part of Art Spotlight focuses on the production of Seymour Stone Well.
Dmitry is a 3D artist working as a contract artist for Facebook. He has been planning to make some 3D dioramas in spare time as part of practice and then stumbled upon an amazing concept by WHINBECK, which became the basis of Seymour Stone Well.
The artist told Sketchfab about all the production steps that led to the final model: modeling, dealing with geometry, texturing, etc. Here is a small piece of the breakdown:
In ZBrush I don’t do anything unusual and try not to waste time on adding a lot of details, because later I will add them using Substance painter, but I would like to show you some of the methods I used.
Make sure to read the full breakdown here.