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Atmospheric Real-Time Environment Made With Photogrammetry & UE5

Julien Rollin has presented his first-ever Unreal-powered scene.

3D Environment Artist Julien Rollin, widely known for his outstanding digital scenes made in Houdini, has unveiled Foggy Barn, an atmospheric digital environment and the artist's first-ever real-time scene powered by Unreal Engine.

Inspired by Danny O'Hailey's Hollow Hearts photograph, the project took over a month to complete and was set up in UE5 using Lumen, without path tracing. The scene's centerpiece, a decrepit house seen in the middle, was created using photogrammetry, scanned with a drone and a DSLR camera via RealityScan. Additionally, the creator utilized Blender and Nuke.

Compare it to the photo the scene was inspired by: 

Besides the scene itself, Julien has also shared a comprehensive hour-long narrated breakdown of the project, covering his entire workflow from references and project planning to final compositing, along with the project files. You can purchase both the files and the breakdown by clicking this link.

See more of the artist's 3D environments on ArtStation and don't forget to join our 80 Level Talent platform and our new Discord server, follow us on InstagramTwitterLinkedInTelegramTikTok, and Threads, where we share breakdowns, the latest news, awesome artworks, and more.

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