logo80lv
Articlesclick_arrow
Research
Talentsclick_arrow
Events
Workshops
Aboutclick_arrow
profile_loginLogIn

Articles

Foundry Released Nuke 16.0 In Open Beta

Try out a new native multishot compositing workflow designed to simplify repetitive tasks like copying and pasting nodes, recreating changes, and tracking edits across scripts.

Amber Rutherford

Dec 13, 2024

Add bookmark

Take a Look at This Inspirational Cityscape Made in Maya, Substance 3D Painter & 3ds Max

Generalist Artist Masayuki Koyama also provided a breakdown of creating the scene.

Emma Collins

Nov 25, 2024

Add bookmark

Take a Look at This Cute Plushie-Style 3D Monsters

Nilian Studios created an amazing collection of adorable and scary creatures in 3ds Max, Adobe Photoshop, and Nuke.

Emma Collins

Oct 18, 2024

Add bookmark

Terrain Design of Scene Inspired by The Creator

Baptiste Vercier showed us the workflow behind The Creator-inspired environment, discussed working on terrain and scattering in Houdini, and talked about the mix of hard surface modeling and kitbashing he used for modeling.

Baptiste Vercier

Oct 07, 2024

Add bookmark

This Fan-Made Star Wars Animation Looks Cooler Than the Sequel Trilogy

The artist used Houdini, Nuke, and ILM's Boba Fett model to set up the sequence.

Theodore McKenzie

Sep 20, 2024

Add bookmark
Promote your brand with 80 Level Media
Advertise

Download This Houdini-Made Harry Potter's Death Eater

Mo Gamal is sharing his project for free.

Amber Rutherford

Sep 09, 2024

Add bookmark

How to Recreate Lighting Effects from Different Movies in Arnold & Nuke

Pejman Rajabi shared with us a detailed breakdown of the Lighting Styles Project inspired by classic movie shots, explaining how to recreate lighting effects that deliver strong feelings using Arnold for rendering and Nuke for composition.

Pejman Rajabi

Sep 05, 2024

Add bookmark

Billie Eilish Imagined In 3D With ZBrush & Unreal Engine 5

Senior Character Artist ZhuTao showed us the workflow behind the 3D portrait of Billie Eilish, detailing the use of VFace's displacement map for ZBrush sculpt and rendering with Unreal Engine 5, modifying the materials of MetaHuman.

Zhu Tao

Aug 29, 2024

Add bookmark

Stray-Inspired Cozy Vinyl Record Store Created in Substance 3D & UE5

Gabriela Santana showed us the working process behind her Stray Cat Record project, explaining how she visualized music equipment, stacks of vinyl records, and glowing neon lights using Substance 3D, Maya, ZBrush, and Unreal Engine 5.

Gabriela Santana

Aug 28, 2024

Add bookmark
Partners

The world's most open and advanced real-time 3D creation tool for photoreal visuals and immersive experiences.

Reallusion software is a platform for digital human character creativity and animation. Emphasizing character scalability for creative and industry projects, Reallusion real-time characters are populating across Media and Entertainment, Metaverse, Digital Twin factories, Architectural visualizations, and AI Simulations.

Unity Technologies created Unity engine – one of the most popular game-creation tools in the industry. The Unity engine is far and away the dominant global game development software. More games are made with Unity than with any other game technology. More players play games made with Unity, and more developers rely on our tools and services to drive their business.

Innovative online courses for a successful career in the Art, Games & VFX industries.

Vertex School is a leader in online Game Design classes that offers intensive Bootcamps based on the ever-changing needs of the gaming industry.

Our Partners

We need your consent

We use cookies on this website to make your browsing experience better. By using the site you agree to our use of cookies.Learn more