Sculpting and Grooming a Humanoid Cat Character with ZBrush and XGen
27 March 2026 - Nathalie Appert discussed the workflow for the Rhein Noc character, sharing how she sculpted the body, clothes, accessories, and sword, and explaining how she groomed the fur using references on body hair and animal fur.
How to Recreate a Stylized Toulouse-Inspired 2D Environment in 3D
23 March 2026 - Yang Tian talked about the workflow behind the Blooming Toulouse project, explaining how she sculpted the tree and the rocks, including the main shapes and the details, and shared how she textured the foliage.
Take a Look at This Fascinating 3D Diorama with a Curious Alien
27 February 2026 - An amazing work by Yu Nandar.
Create Demon Slayer's Flame Breathing-Inspired VFX In Houdini
16 February 2026 - Razvan Ciobanu aka Voxyde shared a preview of his new course.
Learn How to Make Mind-Blowing Anime FX in This Course
06 February 2026 - Razvan Ciobanu will teach you all you need to know.
Creating Nostalgic Animated 3D Toy Train Scene with Maya & Substance 3D
26 January 2026 - Aadil Faruqui talked to us about the Train vs Robot project, discussing setting up a realistic composition, texturing wood, and animating the scene using Maya and Substance 3D Painter.
Take a Look at This Soothing Nature Scene Created Using Substance 3D
19 December 2025 - Kimié Maingonnat brought the scene to 3D with Houdini and Substance 3D Painter.
Beautiful 3D Oasis Environment Inspired by Ancient Egypt
10 December 2025 - Take a look at this stunning work, which was entirely built in Houdini.
How to Create an Environment Inspired by Wakanda and Guilin's Nature
04 December 2025 - Mai Al-Arabi shared how she created the Riverside 29 project, explaining how she used Unreal Engine's Landscape system for the ground and how she integrated the architecture with the nature to achieve a balanced scene.
Recreating a Scene from the Rorschach Film Using Blender & Megascans
24 November 2025 - Blender_Aashaan shared a breakdown of recreating a scene from the movie Rorschach, explaining setting up the land using a complex shader with variations and noise to create the natural patterns and discussing the rigging and animation pipeline.
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