Articles
How to Create an Art Nouveau Door Using Blender & Substance 3D
Nick Hofbauer talked to us about the process behind the Art Nouveau Door project, showing how he set up the stained glass by hand-painting numerous layers on top of each other and explaining how he set up the reflections in Marmoset Toolbag.
Nicholas Hofbauer
05 November 2025
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How to Design a Forest Ground Material With Substance 3D Designer
Yuting Chen showed us how she designed the forest ground material, focusing on the details of rocks, dirt, leaves, and roots, and showing how useful it can be to follow others' tips.
Yuting Chen
30 October 2025
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Using Unreal Engine 5 and Substance 3D Painter to Create a Castle Ruins Scene
Majid Azim shared with us the workflow behind The Fallen Keep project, explaining how he used assets from the Megascans Library and Unreal Engine's features to create the elements of the scene.
Majid Azim
24 October 2025
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How to Set Up an Aquatic-Inspired Environment Set in an Alien World
Anthony Gal joined us to talk about the Octofungus Nest project, guiding us through his processes of texturing and painting the tentacles and plants to create an innovative environment of a strange world.
Anthony Gal
17 October 2025
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Creating an Atmospheric Desert Scene with Substance 3D & UE5
Mykola Voron talked about the Desert Environment project, discussing establishing the composition, adding sand using a custom shader, and setting lighting to create a deep and immersive scene using Blender, Substance 3D Painter, and Unreal Engine 5.
Mykola Voron
29 May 2025
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Shaping Peaceful Volcanic Environment With Unreal Engine 5 & Houdini
Marco Amati presented a breakdown of his volcanic environment inspired by the Tanzanian landscape before a storm, created using Houdini, Unreal Engine 5, and Nuke.
Marco Amati
25 April 2025
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Creating a Black Myth: Wukong-Inspired Door with Lifelike Vegetation
Ugo Menchi provided a detailed breakdown of the Wu Kong Door project, discussing sculpting intricate ornaments, texturing wood, plaster, and bricks, and adding realistic vegetation with 3ds Max, Blender, ZBrush, and Substance 3D.
Ugo Menchi
23 April 2025
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Discover How This Serene River Scene Was Created with Houdini
A mesmerizing setup by Ahmed Yousef.
Emma Collins
23 April 2025
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Procedural Watercolor-Like Plant Generator In Substance 3D Designer
Nicolas Dick, a winner of this year's Substance 3D Designer Insanity Awards, joined us to discuss how he created a generator that places leaves along a stem and gives the material a stylized watercolor look, resulting in an endless array of procedurally generated art.
Nicolas Dick
20 February 2025
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Silent Hill's Streets Meet Tornado Chaos In This Unreal Engine 5 Environment
Pasquale Scionti has enhanced his scene with the engine's latest features.
Amber Rutherford
03 February 2025
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