Articles
Using Unreal Engine 5 and Substance 3D Painter to Create a Castle Ruins Scene
Majid Azim shared with us the workflow behind The Fallen Keep project, explaining how he used assets from the Megascans Library and Unreal Engine's features to create the elements of the scene.
Majid Azim
Oct 24, 2025
Add bookmark
How to Set Up an Aquatic-Inspired Environment Set in an Alien World
Anthony Gal joined us to talk about the Octofungus Nest project, guiding us through his processes of texturing and painting the tentacles and plants to create an innovative environment of a strange world.
Anthony Gal
Oct 17, 2025
Add bookmark
Creating an Atmospheric Desert Scene with Substance 3D & UE5
Mykola Voron talked about the Desert Environment project, discussing establishing the composition, adding sand using a custom shader, and setting lighting to create a deep and immersive scene using Blender, Substance 3D Painter, and Unreal Engine 5.
Mykola Voron
May 29, 2025
Add bookmark
Shaping Peaceful Volcanic Environment With Unreal Engine 5 & Houdini
Marco Amati presented a breakdown of his volcanic environment inspired by the Tanzanian landscape before a storm, created using Houdini, Unreal Engine 5, and Nuke.
Marco Amati
Apr 25, 2025
Add bookmark
Creating a Black Myth: Wukong-Inspired Door with Lifelike Vegetation
Ugo Menchi provided a detailed breakdown of the Wu Kong Door project, discussing sculpting intricate ornaments, texturing wood, plaster, and bricks, and adding realistic vegetation with 3ds Max, Blender, ZBrush, and Substance 3D.
Ugo Menchi
Apr 23, 2025
Add bookmark
Showcase Your Product to Our Creative Audience & Reach the Right People
Let’s Talk
Discover How This Serene River Scene Was Created with Houdini
A mesmerizing setup by Ahmed Yousef.
Emma Collins
Apr 23, 2025
Add bookmark
Procedural Watercolor-Like Plant Generator In Substance 3D Designer
Nicolas Dick, a winner of this year's Substance 3D Designer Insanity Awards, joined us to discuss how he created a generator that places leaves along a stem and gives the material a stylized watercolor look, resulting in an endless array of procedurally generated art.
Nicolas Dick
Feb 20, 2025
Add bookmark
Silent Hill's Streets Meet Tornado Chaos In This Unreal Engine 5 Environment
Pasquale Scionti has enhanced his scene with the engine's latest features.
Amber Rutherford
Feb 03, 2025
Add bookmark
Learn How to Create Rainy Scene with Neon Lights in UE5 & Maya
Alena Tikhomirova and Boris Otkhmezuri shared a detailed breakdown of their Neon Streetside Diner project, explaining how they filled the scene to make it look detailed without overloading and visualized neon lights and rainwater in Maya, Unreal Engine 5, and Substance 3D Painter.