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Create Lush, Nanite Foliage-Ready Forests With These Free Quixel Asset Packs

Now available for the new Procedural Vegetation Editor.

Amber Rutherford

13 November 2025

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Take a Look at This Korean-Inspired Forest Scene Created with SpeedTree

Dahyun kal showcased this beautiful environment with lush vegetation and highly detailed assets.

Emma Collins

12 November 2025

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How to Create an Art Nouveau Door Using Blender & Substance 3D

Nick Hofbauer talked to us about the process behind the Art Nouveau Door project, showing how he set up the stained glass by hand-painting numerous layers on top of each other and explaining how he set up the reflections in Marmoset Toolbag.

Nicholas Hofbauer

05 November 2025

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How to Design a Forest Ground Material With Substance 3D Designer

Yuting Chen showed us how she designed the forest ground material, focusing on the details of rocks, dirt, leaves, and roots, and showing how useful it can be to follow others' tips.

Yuting Chen

30 October 2025

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Using Unreal Engine 5 and Substance 3D Painter to Create a Castle Ruins Scene

Majid Azim shared with us the workflow behind The Fallen Keep project, explaining how he used assets from the Megascans Library and Unreal Engine's features to create the elements of the scene.

Majid Azim

24 October 2025

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How to Set Up an Aquatic-Inspired Environment Set in an Alien World

Anthony Gal joined us to talk about the Octofungus Nest project, guiding us through his processes of texturing and painting the tentacles and plants to create an innovative environment of a strange world. 

Anthony Gal

17 October 2025

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Creating an Atmospheric Desert Scene with Substance 3D & UE5

Mykola Voron talked about the Desert Environment project, discussing establishing the composition, adding sand using a custom shader, and setting lighting to create a deep and immersive scene using Blender, Substance 3D Painter, and Unreal Engine 5.

Mykola Voron

29 May 2025

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Shaping Peaceful Volcanic Environment With Unreal Engine 5 & Houdini

Marco Amati presented a breakdown of his volcanic environment inspired by the Tanzanian landscape before a storm, created using Houdini, Unreal Engine 5, and Nuke.

Marco Amati

25 April 2025

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Creating a Black Myth: Wukong-Inspired Door with Lifelike Vegetation

Ugo Menchi provided a detailed breakdown of the Wu Kong Door project, discussing sculpting intricate ornaments, texturing wood, plaster, and bricks, and adding realistic vegetation with 3ds Max, Blender, ZBrush, and Substance 3D.

Ugo Menchi

23 April 2025

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Discover How This Serene River Scene Was Created with Houdini

A mesmerizing setup by Ahmed Yousef.

Emma Collins

23 April 2025

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