Take a moment to admire this peaceful scene with a lush forest and a secluded shaman house created by 3D Environment Artist Dahyun kal. The artist drew inspiration from Korean-style religious architecture.
To create the environment, Dahyun kal used Blender, ZBrush, Substance 3D Designer, Substance 3D Painter, Unreal Engine, SpeedTree, Marmoset Toolbag, and Marvelous Designer. Apart from modeling and texturing, the creator handled the full level design process, starting by establishing the main shot and then expanding the surrounding areas to extend its atmosphere and visual narrative.
Dahyun kal also developed a custom automated PCG Moss Blueprint Actor, supporting moss generation through both procedural tools and Landscape Paint mode to create a more cohesive and detailed environment.
Take a look at more renders showing this vast and detailed scene and the assets created for the setup: