How to Model & Texture Jinx from Arcane with ZBrush
20 May 2026 - Javier Benver walked us through the process of recreating Arcane’s Jinx in a painterly style, discussing character modeling and texturing in ZBrush.
Artist Showcases Self-Portrait in Funny Pokémon Scene
15 May 2026 - Get him, Poliwag!
Jinx from Arcane Showing Off Her Weapons in 3D Fanart
17 April 2026 - Javier Benver has a new Jinx model to showcase.
Combining PBR & Hand-Painted Texturing in Stylized New York Cafe Scene
08 April 2026 - Marina Melo talked to us about the NY Cafe project, discussing translating a stylized 2D concept into 3D, from modeling in Maya to a texturing approach that blends PBR workflows with hand-painted techniques using Substance 3D Painter.
Enjoy This Realistic 3D Portrait of Young Man in Style of 1960s Chicago
07 April 2026 - Traian-Constantin Boitan was inspired by Cooley High.
Creating Realistic Character Inspired By 12th-Century Mongolian Warriors
03 April 2026 - Sands Kopaei broke down the creation of his Warrior of the East project, taking us step by step through his pipeline and sharing practical advice along the way.
Turning an Illustration of a Cute Girl with a Lollipop Into a 3D Model
01 April 2026 - Katja Diaz-Granados shared the workflow behind the Lollipop Girl project, explaining how she used Texturing XYZ to model the face, how she made the clothes, and how she used NURBS to create the hair.
Autodesk Rolls Out Tons of Updates for Maya, 3ds Max, Flow Studio, and More
25 March 2026 - Autodesk’s latest releases focus on faster iteration, improved layout tools, and more flexible procedural workflows across animation, modeling, and rendering, with new features for Maya, 3ds Max, Flow Studio, and Arnold.
How to Recreate Lee Byung-Hun as Front Man from Squid Game in 3D
13 March 2026 - Learn how Jamie Chang made the 3D recreation of Lee Byung-Hun, the actor who played the Front Man in Squid Game, how the work behind the sculpt and textures was done to achieve a fantastic level of likeness.
Creating Old Detective Character In 3D With Subtle Storytelling
24 February 2026 - Quentin Casse joined us to discuss his process behind creating an elderly detective inspired by L.A. Noire, showing how shapes and textures help tell the character's story.
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