logo80lv
Articlesclick_arrow
Talentsclick_arrow
Events
Workshops
Aboutclick_arrow
profile_login
Log in

Jinx from Arcane Showing Off Her Weapons in 3D Fanart

17 April 2026 - Javier Benver has a new Jinx model to showcase.

#News#3ds Max#Video Games#Marmoset Toolbag#ZBrush#Cinematics#Arnold

Combining PBR & Hand-Painted Texturing in Stylized New York Cafe Scene

08 April 2026 - Marina Melo talked to us about the NY Cafe project, discussing translating a stylized 2D concept into 3D, from modeling in Maya to a texturing approach that blends PBR workflows with hand-painted techniques using Substance 3D Painter.

#Environment Art#Interviews#Maya#Substance 3D Painter#Arnold#RizomUV

Enjoy This Realistic 3D Portrait of Young Man in Style of 1960s Chicago

07 April 2026 - Traian-Constantin Boitan was inspired by Cooley High.

#News#Substance 3D Painter#Arnold

Creating Realistic Character Inspired By 12th-Century Mongolian Warriors

03 April 2026 - Sands Kopaei broke down the creation of his Warrior of the East project, taking us step by step through his pipeline and sharing practical advice along the way.

#Character Art#Interviews#Marvelous Designer#Maya#ZBrush#Substance 3D Painter#Arnold

Turning an Illustration of a Cute Girl with a Lollipop Into a 3D Model

01 April 2026 - Katja Diaz-Granados shared the workflow behind the Lollipop Girl project, explaining how she used Texturing XYZ to model the face, how she made the clothes, and how she used NURBS to create the hair.

#Character Art#Feature#Interviews#Houdini#Maya#ZBrush#Substance 3D Painter#Arnold
Ready to grow your game’s revenue worldwide?
Talk to us

Autodesk Rolls Out Tons of Updates for Maya, 3ds Max, Flow Studio, and More

25 March 2026 - Autodesk’s latest releases focus on faster iteration, improved layout tools, and more flexible procedural workflows across animation, modeling, and rendering, with new features for Maya, 3ds Max, Flow Studio, and Arnold.

#News#3ds Max#Animation#Maya#Modeling#Arnold#Rendering

How to Recreate Lee Byung-Hun as Front Man from Squid Game in 3D

13 March 2026 - Learn how Jamie Chang made the 3D recreation of Lee Byung-Hun, the actor who played the Front Man in Squid Game, how the work behind the sculpt and textures was done to achieve a fantastic level of likeness.

#Character Art#Interviews#Marvelous Designer#Maya#ZBrush#Substance 3D Painter#Arnold

Creating Old Detective Character In 3D With Subtle Storytelling

24 February 2026 - Quentin Casse joined us to discuss his process behind creating an elderly detective inspired by L.A. Noire, showing how shapes and textures help tell the character's story.

#Character Art#Interviews#Marvelous Designer#Maya#Photoshop#ZBrush#Substance 3D Painter#Arnold

Arnold 7.4.5 Is Out Now

16 February 2026 - The new line shader takes center stage in this release, complemented by other new features and workflow improvements.

#News#Arnold

Creating a Stylized Character in Kimono with ZBrush & Marvelous Designer

13 February 2026 - Maria Florencia Nespola Mangariello spoke with us about the Haruka – Kitsune Guardian project, discussing the creation of a stylized character, with a particular focus on clothing, hair, and the texturing process.

#Character Art#Interviews#Marmoset Toolbag#Marvelous Designer#Maya#Photoshop#ZBrush#Substance 3D Painter#Arnold

Subscribe to newsletter

Don't miss our weekly newsletter

icon
essential

We need your consent

We use cookies on this website to make your browsing experience better. By using the site you agree to our use of cookies.Learn more