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Book Character to a 3D Piece: Sculpting Human-Tree Character in ZBrush and Maya

04 September 2026 - Andrea Buitrago explains how she translated the beautifully tragic story of Uri, a vulnerable human-tree character, into a 3D marble-like sculpture and how she made it look tangible and delicate while maintaining a strong silhouette.

#Character Art#Interviews#Maya#Photoshop#ZBrush#Substance 3D Painter#Arnold

Recreating Almalexia from The Elder Scrolls as a Cinematic Character

25 August 2026 - Margarida Coelho spoke about the creation process behind the Almalexia fanart, discussing how she sculpted the face, anatomy, muscles, and skin using custom brushes and hand-sculpting techniques, and explaining how she created the armor and the mask.

#Character Art#Feature#Maya#ZBrush#Substance 3D Painter#Arnold

Check Out This Stylized 3D Reimagination of Ellie from The Last of Us Part 2

11 August 2026 - Do you imagine the game in this style?

#Character Art#News#Maya#ZBrush#Substance 3D Painter#Arnold

3D Artist Reimagines Fragonard's The Swing With Minions

21 July 2026 - Behold Juhee Park's masterpiece.

#News#Maya#Arnold#Nuke

CG Artist Shares a Cute 3D Recreation of Popeye's Boat

26 June 2026 - I can definitely imagine the iconic sailor there.

#News#Props#Maya#Arnold
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Creature Artist Shares His Process For Creating Realistic Bat

03 June 2026 - Sandro Hofbauer offered a closer look at the texturing, shading, and simulation workflows.

#News#Houdini#ZBrush#Arnold

How to Model & Texture Jinx from Arcane with ZBrush

20 May 2026 - Javier Benver walked us through the process of recreating Arcane’s Jinx in a painterly style, discussing character modeling and texturing in ZBrush.

#Character Art#Interviews#3ds Max#Marmoset Toolbag#ZBrush#Arnold
#News#Houdini#Maya#SpeedTree#ZBrush#Substance 3D Designer#Substance 3D Painter#Arnold

Jinx from Arcane Showing Off Her Weapons in 3D Fanart

17 April 2026 - Javier Benver has a new Jinx model to showcase.

#News#3ds Max#Video Games#Marmoset Toolbag#ZBrush#Cinematics#Arnold

Combining PBR & Hand-Painted Texturing in Stylized New York Cafe Scene

08 April 2026 - Marina Melo talked to us about the NY Cafe project, discussing translating a stylized 2D concept into 3D, from modeling in Maya to a texturing approach that blends PBR workflows with hand-painted techniques using Substance 3D Painter.

#Environment Art#Interviews#Maya#Substance 3D Painter#Arnold#RizomUV

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