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Check Out Tutorial on Hard-Surface Texturing & Shading in Maya & Substance 3D

Wizix shared a new project.

CG Artist Wizix, focusing on hard-surface modeling, unveiled this stunning work depicting Hulkbuster, crafted using Maya and Substance 3D Painter, and shared a tutorial breaking down the project.

In this work, the artist focuses on texturing hard-surface models using the software along with LookDevX Hypershade, a shader workspace designed to handle advanced texturing and shading.

Check out more of Wizix's works and tutorials, and have a look at more on the artist's YouTube channel:

You can find the full tutorial on Hulkbuster here.

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