From changing the style of windows to generating destroyed versions of buildings – Manuel Gabarron's new setup can do it all.
Check out this impressive procedural building generator inspired by Embark's The Finals, showcased recently by 3D Environment Artist Manuel Gabarron.
Created in Houdini to be used specifically in Unreal Engine, the setup features a variety of controls that enable the user to change the style of windows, balconies, doors, and rooftops, generate ivy, and even generate destroyed versions of buildings.
Manuel also developed highly flexible Unreal Engine materials for the project, with, for example, the plaster material on the building's exterior being a multi-material that blends up to three textures using adjustable blending maps.
"Tiling, rotation, color, roughness, and normal strength can all be adjusted independently per material, as well as the tiling, rotation, and contrast of the blending maps," Manuel explains. "Combining the proceduralism of Houdini with the flexibility of these materials allows for many different variations."
Besides Unreal and Houdini, the artist has also employed such tools as Blender, Substance 3D Painter/Designer, ZBrush, Nuke, and Marmoset Toolbag to achieve the final results. Unfortunately, it is currently unclear whether the generator will be commercially available in the future.
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