Hi Elliott, This is a great breakdown and very generous in sharing your process and insights, you came a long way from the vending machine days!
Are you planning on releasing the UE4 project to the public? Or only builds? I'd love to play around with it in the editor if possible!
Atom View by Nurulize is a cutting edge tool for raw volumetric data processing, color management, and delivery. Built from the ground up for VR, Atom View can help artists integrate high-quality volumetric data with traditional workflows for games or films. The team is now presenting the tool at SIGGRAPH, so check it out if you have the chance.
Using OpenColorIO color management, you can make adjustments to the color, dynamic range or add filters to your imported asset for optimized export. Atom View supports 8bit, 16float and 32float and non-destructive GPU color tools for volumetric data. Color can be managed prior to import and set to RGB, Rec. 709 or a point cloud alembic.
Here is what Romain Rouffet, one of the lucky ones to test Atom View, thinks about the toolkit:
I’ve been able to test Atomview from Nurulize ! This will be a game changer for all of us doing 3D scanning or anyone wanting to display renders of big mesh with a lot of textures.
Being able to display pointcloud with a texture quality @60fps and without taking all the space on our HDD … This is the future !
Data done by me using drones and DSLRs
You can find more details on the tool here.