Auto Terrain Cover Plugin for UE4
Events
Subscribe:  iCal  |  Google Calendar
1, Jul — 1, Aug
Torino IT   25, Jul — 29, Jul
Shanghai CN   3, Aug — 7, Aug
Vancouver CA   12, Aug — 17, Aug
Cologne DE   19, Aug — 21, Aug
Latest comments
by scqrlett jo
12 hours ago

hell yeah

The GDC clip is basically him talking on others people work completely unrelated to what he's supposed to sell. High five!

vaporware this..

Auto Terrain Cover Plugin for UE4
26 September, 2017
News

The Auto Terrain Cover V3 is an auto material / terrain starting set that Kevin Antonio Mitchell has put together to help others create scenes in UE4. It’s a compilation of all the knowledge the artist has accumulated over the last 2-3 years using Unreal and playing around with “This might be crazy but what if i could do A B and C”.

New things added / changes from the V2:

  • Added 11 Modular Background mountain meshes. With auto material for modifying the mountains appearance as you may need.
  • Added 1 tree using tree-it with LODs and adjustments. No Billboards.
  • Changed the RPG Sky and PPV effects from what they were in the other one. The previous release had overblown exposure settings and other settings that made any other object with standard material settings overly blown out.
  • Decreased the shader complexity.
  • Added the ability to dynamically shutdown layers of the material that is not needed in the final appearance of the terrain or mountains to lessen the overhead for the shader.
  • Added grass type height limits so restrict the grass type from appearing over a given height.
  • Added the ability to turn off the use of grass type in general per grass type Forest/Grass/Rocks
  • Recreated the masking for the terrain to have exact mask for the terrain coverage instead of over layered mask causing grass type overlaps and texture heavy texture bleeding and weird normal bleeding. 

Videos covering this can be found on his YouTube page. 

Get the tool

Source: Gumroad

Leave a Reply

Be the First to Comment!

avatar
wpDiscuz