Those animations look amazing!! Great job!
Very cool review of the making of Spellbreak. Would be even more cool to see some videos inside UE4 showing how they do a few very specific things unique to them.
This was so helpful for me. I'm hoping to adapt your tutorial to pull off something similar comparing modern satellite imagery with historical maps. No topo, so my steps should be simpler, but I'm a novice with Blender and you've really helped. Thanks!
Electronic Arts announced that a new intellectual property from BioWare will be released by March 31, 2018. EA CEO Andrew Wilson talked about the game being developed by the Mass Effect team. Players will have a chance to interact online in a completely new setting.
The game was described as an action-adventure and not RPG, which is quite surprising.
What is more, you can expect “the great RPG character development and story progression that BioWare is known for”.
As we’re working hard to finish Mass Effect: Andromeda, I wanted to take a minute to talk about our new IP. As our CEO Andrew Wilson mentioned, we’re creating a unique IP that will bring players together in exciting new ways.
There’s much more to say in the coming months, but for now, I wanted to offer this additional background.
In 2012, we began crafting a new universe full of new characters, stories, and gameplay. Our ambition is simple: Draw upon 20+ years of development knowledge and lessons to create something fun and new for you to enjoy with your friends.
There’s nothing quite as exciting as building a new IP from scratch, and it will be even more thrilling for us to share more with you in the future.
BioWare vice president Aaryn Flynn
We’ll keep an eye on the updates. In the meantime, let’s wait for the next part of the Mass Effect franchise, which is getting ready for its release.