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Black Hole Visualized with Unity Shader

Mirza Beig shared a new project.

Technical Artist Artist Mirza Beig unveiled a new fascinating setup, demonstrating a gravitational lens shader that can be easily ported to Unity. 

The shader allows for visualizing a distortion resembling a black hole, which results in creating mesmerizing animated setups. In the comments to the Reddit post and in the X/Twitter post below, the artist shared technical details of crafting the setup, showing the shader in action in various scenes:

Earlier, Mirza Beig showcased a glass shader, a hologram shader, a shader aimed to visualize models of spacetime curvature in 3D as a lattice, a 2D outline shader with a glow effect, a butterflyVHS-inspired, crystal shaders, and surreal portal mechanics:

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