Mirza Beig, Technical Artist whose works we shared many times, demonstrated a new captivating demo with an interactive Unity shader aimed to visualize models of spacetime curvature in 3D, as a lattice.
As explained by the artist, similar visualizations are usually 2D grids, and he wanted to create something more complete and robust.
Check out another look at the setup:
Before, the artist presented a different interactive 3D spacetime model visualization: