Thomas Marcos shared a quick rundown of the new features and enhancements.
After being delayed by a week to give developers more time to complete their objectives, Blender 5.0 has finally entered beta and is now available to everyone. We've previously covered some of its standout features, such as the integration of the ACES 2.0 color management system, which generated significant buzz in the community, as well as major improvements to the Compositor, which you can see in action through Ilyasse L's experiments.
Thomas Marcos, the creator behind the free procedural clouds shader and other cool projects, known for consistently sharing Blender updates on his X/Twitter page, has put together a quick overview of some major new features in Blender 5.0.
ACES 1.3 and 2.0 are now supported, and Cycles continues to improve, especially with the introduction of thin-film iridescence for metals. SSS Random Walk is now multi-bounce, eliminating those black seams between intersecting objects, and a new volumetrics algorithm delivers cleaner results with significantly fewer artifacts.
Geometry Nodes received Bundles and Closures, also extended to Shader Nodes, plus the new Repeat Zone and Switch Menu. On the UX side, the Asset Shelf now appears in the Compositor, and finally, the long-standing Experimental checkbox in Render Settings is gone, with Adaptive Subdivision now fully integrated. OpenEXR files now support multi-part outputs and embedded colorspace metadata.
See the full list of Blender 5.0's new features here, and start testing by downloading it now. The final release is still set for November 11.
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