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Blender 5.1's Raycast Node Simplifies Decal Creation

3D Artist Late as usual shared an experiment.

3D Artist known as Late as usual, whose work has been featured multiple times on 80 Level, has demonstrated decals created using Blender 5.1's new Raycast node, opening the door to a whole new range of procedural workflows. While a Raycast node existed before, its functionality was limited, and the upcoming one for Cycles and Eevee brings much more flexible control.

Here's the node setup shared by the artist herself:

Late as usual

Earlier, we showcased another exploration of Blender 5.1's Raycast node by Cartesian Caramel:

If you haven't caught up with the news yet, Blender 5.1 has officially entered beta, and users are encouraged to test it extensively before the stable release next month.

Also, check out this cool Blender 5.1 project with DLSS denoising by Blake Propst, but don't expect it in 5.1 or anytime soon:

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