Professional Services
Order outsourcing

Breakdown: Setting Up a Scaffolding Generator in Houdini

Dynamics Technical Artist Grayson Cotrell has shared a comprehensive write-up, detailing the production process behind a procedural scaffolding generator.

Dynamics Technical Artist Grayson Cotrell has recently shared an in-depth breakdown, providing an overview of the easy and intuitive procedural scaffolding generator, set up in Houdini for Unreal Engine.

In the breakdown, the artist discussed the entire working process behind the generator, explaining how the tool creates each individual asset, including crossbars, fences, floorboards, wires, tarps, and caution tapes, showing how the generator's UI was set up, showcasing the node graphs, and more. According to the author, the goal of the project was to improve the procedural content generation skill set. You can check out the full breakdown by visiting Grayson's website.

Also, don't forget to join our 80 Level Talent platform and our Telegram channel, follow us on Instagram and Twitter, where we share breakdowns, the latest news, awesome artworks, and more.

Join discussion

Comments 0

    You might also like

    We need your consent

    We use cookies on this website to make your browsing experience better. By using the site you agree to our use of cookies.Learn more