Breakdown: Stylized Beach Sand
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Latest comments

what settings y setup for materails or shaders in marmoset? it's a pbr metalnes?

by NIKO PITSOS
6 hours ago

https://assetstore.unity.com/packages/tools/terrain/mapmagic-world-generator-56762 procedural terrains with nodes released on 2016 Support Pahunov NOT UbiSoft

by Franciszek Zgliński
17 hours ago

9:46 - actually I have a solution for You ;) Try this setup instead of LandscapeCoords node: https://drive.google.com/file/d/1N4FMmG4TtRjI8TPTHqD6kKcKolbYGZs0/view

Breakdown: Stylized Beach Sand
12 October, 2017
News

Brian van der Vegt has recently shared a breakdown of his stylized beach sand material created in Substance Designer. Working on a sunny game? Then you could definitely use this substance!

First of all, the artist used some custom nodes:

Part 1. Theory

Part II. The Graph 

Shapes

Sand

Spiral Shells

Part III. Rendering 

The breakdown was originally published on ArtStation. Make sure to check out the artist’s portfolio here

Get the breakdown for free on Gumroad

 

Source: ArtStation

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