Breakdown: Stylized Beach Sand
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Latest comments
by Matthieu CHOLLET
8 hours ago

Lovely work ! You mentioned "When lighting the scene, I used Light Functions to create the illusion of light passing through clouds, thus lighting the environment unevenly" do you think you could show what is the setup to get such a precise result ?(meaning highlight the area you want?)

by Emanuel
17 hours ago

Amazing art. I'm curious how the rocks manage to be such a natural part of the terrain! It really looks like they have been there for ages.

Great job and very inspiring! Thanks for sharing.

Breakdown: Stylized Beach Sand
12 October, 2017
News

Brian van der Vegt has recently shared a breakdown of his stylized beach sand material created in Substance Designer. Working on a sunny game? Then you could definitely use this substance!

First of all, the artist used some custom nodes:

Part 1. Theory

Part II. The Graph 

Shapes

Sand

Spiral Shells

Part III. Rendering 

The breakdown was originally published on ArtStation. Make sure to check out the artist’s portfolio here

Get the breakdown for free on Gumroad

 

Source: ArtStation

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