Breakdown: Stylized Beach Sand
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Latest comments
by Vilaskis
3 hours ago

Thank you Richard. If I find some more ways to improvise for optimization, then I'll tell you definitely

by janelle
3 hours ago

would love to see the substance graph.

by Richard
5 hours ago

The visual shader system will be great for modular asset pack makers. You see some incredibly high quality modular asset packs on the Unreal store, whilst the ones for Unity are so-so, which I think is down to the ease of creating shaders on Unreal vs Unity. Alternatively you have to make your shaders in something like Uber Shader system which immediately splits your customer base.

Breakdown: Stylized Beach Sand
12 October, 2017
News

Brian van der Vegt has recently shared a breakdown of his stylized beach sand material created in Substance Designer. Working on a sunny game? Then you could definitely use this substance!

First of all, the artist used some custom nodes:

Part 1. Theory

Part II. The Graph 

Shapes

Sand

Spiral Shells

Part III. Rendering 

The breakdown was originally published on ArtStation. Make sure to check out the artist’s portfolio here

Get the breakdown for free on Gumroad

 

Source: ArtStation

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