Lovely work ! You mentioned "When lighting the scene, I used Light Functions to create the illusion of light passing through clouds, thus lighting the environment unevenly" do you think you could show what is the setup to get such a precise result ?(meaning highlight the area you want?)
Amazing art. I'm curious how the rocks manage to be such a natural part of the terrain! It really looks like they have been there for ages.
Great job and very inspiring! Thanks for sharing.
Brian van der Vegt has recently shared a breakdown of his stylized beach sand material created in Substance Designer. Working on a sunny game? Then you could definitely use this substance!
First of all, the artist used some custom nodes: