Bringing Comic Strips to 3D
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by Carlos Acevedo
44 min ago

I like the render quality, look very realistic and well integrated with the plate Physics are quite fucked up in that sim, the shuttle goes trough the building as if it was air, the shuttle should get totally designated by the impact Also the full simulation seems to go in slow motion while the cars and people moves on real time The ground destruction looks cool too, and the concept is interesting

by AmsberryLawFirm
2 hours ago

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by Acacia hary
3 hours ago

This article is very detailed and meticulous, I have read many articles on this topic, but for this article, you leave me a deep impression and practical application to my life. Thank you for sharing.

Bringing Comic Strips to 3D
25 September, 2018

Turning 2D artworks into 3D renderings is not an easy challenge. What about rendering a 2D cartoon? The thing is that the whole thing almost definitely loses an atmosphere when you add the third dimension.

VIA: Prosthetic Knowledge (Tumblr)

Still, there are different examples. Take artist Gabriel de Laubier, for example, with his experiment where he transformed Bill Watterson’s Calvin and Hobbes “Big Bang” strip into an interactive 3D scene on Sketchfab.

The thing is pretty amazing giving the ability to jump into each section with so much depth. It took the industry 25 years to bring the comics to 3D in such a way (the original work was originally published in 1991).

The artist has also shared some WIP shots from Blender:

Make sure to study the strip in detail with the help of Sketchfab below:


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Obamu Recent comment authors

Is it just me who can’t find the “template”? all the “Learn more” links are just mirrors of this same copied paragraph but different site;

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