Bringing Comic Strips to 3D
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Latest comments
by Frank
6 hours ago

Is there any way i can tweak the colors dynamically through another blueprint? I tried with the "get all actors of class" function and setting the colors of the clouds by a timeline, everything else connected to the timeline does its thing but the volumetric clouds wouldn't change. Are the properties somehow fix?

by Ronnie Ochero
9 hours ago

Hi, what version of blender does this work with?

by anonymous
14 hours ago

Yeah this is good but it doenst capture the 2d look it still looks 3d. How about copying the movement of 2d animation because this looks way too smooth. 1 example is using the classic by twos which most studios do or also use 24 fps to really capture the 2d feel

Bringing Comic Strips to 3D
25 September, 2018

Turning 2D artworks into 3D renderings is not an easy challenge. What about rendering a 2D cartoon? The thing is that the whole thing almost definitely loses an atmosphere when you add the third dimension.

VIA: Prosthetic Knowledge (Tumblr)

Still, there are different examples. Take artist Gabriel de Laubier, for example, with his experiment where he transformed Bill Watterson’s Calvin and Hobbes “Big Bang” strip into an interactive 3D scene on Sketchfab.

The thing is pretty amazing giving the ability to jump into each section with so much depth. It took the industry 25 years to bring the comics to 3D in such a way (the original work was originally published in 1991).

The artist has also shared some WIP shots from Blender:

Make sure to study the strip in detail with the help of Sketchfab below:


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Is it just me who can’t find the “template”? all the “Learn more” links are just mirrors of this same copied paragraph but different site;