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Lovely work ! You mentioned "When lighting the scene, I used Light Functions to create the illusion of light passing through clouds, thus lighting the environment unevenly" do you think you could show what is the setup to get such a precise result ?(meaning highlight the area you want?)
Amazing art. I'm curious how the rocks manage to be such a natural part of the terrain! It really looks like they have been there for ages.
If you’re working with 3DS Max, there’s a high chance you’ve already heard about AlphaVFX GPU-accelerated BulletFX plugin. It’s a very interesting tool that allows you to generate all those crazy effects in CGI films and animation.
BulletFX is a full GPU accelerated physics engine. BulletFX is a out-of-the-box multi physics solver for 3DS max. BulletFX is one of the first of its kind to fully use the GPU to compute simulations. Fast, quick and easy to use and it exports to most major 3D platforms. BulletFX can solve large scale and small scale fluid simulations with our OpenCL Flip Fluid Solver. Muscle and Skin simulations can also create quick and easy with BulletFX. Useful for riggers and character TD’s and also VFX TD’s looking to simulate skin deformation on characters.
The newest version has some interesting features, including co-rotational FEM simulation, narrow band FLIP fluids, strain-based dynamics, V-Ray rendering support. Plugin also became much easier to use and more friendly to animators.
The greatest thing is that BulletFX 4 is free release for all users who already own a BulletFX 3 license. However the plugin itself is not a cheap. It’s about $320.