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Cascadeur 2026.1 Arrives with Rendering Engine Overhaul

Also, new LiveLink integration with Unreal Engine and various improvements.

Cascadeur 2026.1 is out, bringing exciting changes to Nekki's AI-assisted keyframe animation software.

The most prominent one is the overhaul of the rendering engine: now, Cascadeur uses the real-time, physically-based Filament, early support of which was introduced in Cascadeur 2025.3.This brings "a massive leap in visual fidelity, offering high-quality materials and realistic lighting."

Nekki

Another big change is a new LiveLink integration with Unreal Engine for seamless real-time animation streaming, developed with the support of an Epic MegaGrant.

Moreover, you can now teach Cascadeur a particular style using specific animations as a reference with the AI-powered Root Motion tool, which uses a diffusion model to define and transfer motion "signatures."

Nekki

The Collision Penetration Cleaning modification tool automatically resolves body part intersections and floor penetrations with high precision, while Enhanced Quadruped AutoPosing provides more natural and intuitive posing for four-legged creatures.

Finally, point constraints are now fully integrated into Nekki's physics engine. "Objects like weapons or tools now stay perfectly locked in a character's hand during AutoPhysics and Ragdoll simulations."

Nekki

Other improvements include: 

  • Ability to add lights
  • Inbetweening correctly takes into account surrounding animation
  • Fixed AutoPosing points pulling other rigs in multi-character scenes
  • Added Quadruped Spine Forward/Backward Switching Angles in Settings
  • AutoPosing direction vectors now scale based on additional point vector length
  • Added image import option
  • Scenes with constraints now import correctly into each other
  • Updated enum data descriptions: Switched from name-based to ID-based functions for reliability
  • Added special Spline IK for necks
  • Added self-joint checks when creating twists or untwists in rigs
  • Removed input-to-output connection check in Node Editor
  • Added input connection validation for static data nodes
  • Improved poor hinge warning messages
  • Added meshy.ai and Auto Rig Pro QRT templates
  • Added rig toggle option to take into account constraints in relaxation
  • Moved some timeline items from Edit menu to Timeline menu
  • Removed texture size limitations
  • Added new setting functions: InIntervalInclusive, FindFirstInt, FindFirstBool, At
  • Switching to Filament fixed quad-mesh display issues on macOS
  • Added tooltips to Scene Settings
  • Fixed issues copying in Interval Edit mode with moving pivot
  • Selector.ordered_ids now updates properly after object deletion
  • Changed "use namespace" to true in default joint parts file
  • Ctrl+F now keys all tracks at once (not just expanded ones)
  • Removed extra scrollbar in Home window
  • Fixed option button bug on macOS

Nekki

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