Cascadeur: Physics-Based Character Animation
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by Rathan kumar.Muthyam
7 hours ago

Thanks for sharing and detailed production breakdown

i thought there wouldnt be anything better than akeytsu for creating easy animations. im happy if i am proven wrong.

Keith, I just wanted to stop by and say: Thank you.

Cascadeur: Physics-Based Character Animation
29 January, 2019
News

Let’s take a look at an awesome new animation solution in the works called Cascadeur that can change the way we deal with animation.

Cascadeur is described as a unique physics-based animation tool that lets animators create realistic action sequences of any complexity. The team states that the goal here is to eliminate laming routine work and lower the entry barriers for beginners.

Announced features:

  • Physics-based character animation
  • High-quality animation in a shorter time
  • Possibilities to add or replace motion capture
  • Easy interface, adapted to work with character animation
  • Quick setup of the character’s rig
  • Quick studying to achieve an impressive result even for beginners

Visit the official website to learn more. Do you see potential here? Discuss the upcoming tool in the comments below.

Landscape Auto Material by VEA Games is a flexible auto-painting material for Unreal Engine 4 Landscape component. When you are drawing the topology of your landscape, proper material layers are drawn automatically!

Check the full feature list

Contact VEA Games

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2 Comments on "Cascadeur: Physics-Based Character Animation"

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mansoor
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mansoor

i thought there wouldnt be anything better than akeytsu for creating easy animations. im happy if i am proven wrong.

callphoenix
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callphoenix

Hi 🙂

I can’t see in their website for witch platform this is? Windows, MacOX, GNU/Linux, …

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