CD Projekt Gets $7 Million to Study Game Development
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Latest comments
by derjyn@gmail.com
4 hours ago

$16 for a *very* non-performant material? If this was intended for use in high-detail scenes, not meant for gameplay, one would generally just use a flipbook animation, or looping HD video texture (both of which are higher quality and available for free all over). I love options, but c'mon, that's pretty steep. $5, maybe. And you can loop in materials, using custom HLSL nodes. Also, there are better ways of doing this, all around. Somewhere on the forums, Ryan Brucks (of Epic fame) himself touched on this. I've personally been working on a cool water material (not "material blueprint", thankyouverymuch) and utility functions, and am close to the quality achieved here, sitting at ~180 instructions with everything "turned on". The kicker? It's pure procedural. No textures are needed. So this is cool, no doubt about that. In my humble opinion though, it's not "good". It doesn't run fast, and it's more complicated than it needs to be.

Lee is right - you can use a gradient effect when you vertex paint in your chosen 3d modelling platform (I've done it in max), meaning the wind effect shifts from nothing to maximum along the length of the leaf/branch/whatever.

by Lee Stojkovic
4 hours ago

I'm fairly certain you can vertex paint the bottoms of the foliage and control the movement using vertex colors along with the wind node. I did this in an earlier project and was able to create a scene with grass that moved less and less as it went down until stationary. I created the grass and painted the vertexes black to red (bottom to top) in Maya.

CD Projekt Gets $7 Million to Study Game Development
19 December, 2016
News
National Center for Research of Development in Poland has awarded famous local studio called CD Projekt RED 30 million PLN ($7 million USD) to help it research several aspects of game development. 

The Witcher series developer had four proposals for possible research topics and all of them were approved. The proposals featured several game development aspects: city creation, seamless multiplayer, cinematic feel, and animation excellence. 

Developing video games is a hyperinnovative activity, but also one which carries substantial financial risks, involves continuous R&D work, and requires much experimentation and prototyping along the way.

The GameINN program—a fruit of our industry’s collaborative efforts—will, in the coming years, enable Polish developers to carry out nearly 40 projects worth 191 million PLN. I am confident that the resulting innovative solutions will further elevate the quality of Polish video games and enhance our competitiveness on the global stage. Indeed, our industry now has the potential to become the champion of the modern Polish economy.

CD Projekt Red president Adam Kicinski 

NCBR’s official document can give you a more detailed look at the proposals. 

City Creation

Comprehensive technology for the creation of “live,” playable in real-time, cities of great scale based on the principles of artificial intelligence and automation and taking into account the development of innovative processes and tools supporting the creation of high-quality open world games.

Seamless Multiplayer

Comprehensive technology enables the creation of unique gameplay for many players, taking into account the search of opponents, session management, replication facilities, and support of a variety of game modes along with a unique set of dedicated tools. 

Cinematic Feel

Comprehensive technology for providing a unique, film quality RPG with open world, also taking into account innovative solutions process and unique set of dedicated tools. 

Animation Excellence

Comprehensive technology enabling a significant increase in quality and production of complex face and body animations for open world RPG games, also taking into account the innovative process solutions and a unique set of dedicated tools.

Author: Artyom Sergeev

Source: WCCFTech

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