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Check Out Real-Time Datamosh Effect Running in Unreal Engine 5

"Borderline unplayable but looks incredible."

Game Developer and Digital Artist James "JAM2GO" Hodge, who just recently showed one of the ways how a second-person perspective might be implemented in a game, continues to amaze us by unveiling the results of his latest experiment with Unreal Engine 5.

This time, the creator has managed to set up a neat and glitchy datamosh effect that runs in real-time and can make a game borderline unplayable, yet at the same time look mighty impressive. According to the developer, the system is "moving the previous frame based on the motion vector that Unreal already renders and then blending it with the new frame" to work in real-time.

For reference, James used a downloadable datamosh shader by Petya that simulates video compression artifacts in Unreal Engine 5.

And here are some of JAM2GO's earlier projects, you can check out more by visiting the developer's Twitter and Instagram pages:

We also recommend visiting the author's YouTube channel, featuring lots of insightful tutorials on developing games with Unreal Engine.

Back in April, Technical Artist and the author of the weather plug-in Sky Creator Dmitry Karpukhin also experimented with Unreal-powered datamoshing, showcasing a trippy datamosh post-processing shader that distorts the character and their surroundings by recycling the previous frame with screen space motion vectors.

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Save yourself endless time and technical hurdles in the material editor with this pack of Prop Master Materials for UE4!

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