Hiroyuki Akasaki showcased a series of experiments with soft bodies in Maya.
Over the past couple of weeks, 3D Character Artist Hiroyuki Akasaki has captivated hundreds on Twitter with a series of outstanding demonstrations involving soft body meshes in Maya.
By utilizing Bifrost, an Autodesk Maya plug-in that provides a node-based framework for building custom effects in the software, the artist has achieved an impressive setup for creating 3D meshes that dynamically react to other objects. Additionally, Akasaki has generously shared the node graphs behind the projects, allowing everyone to recreate the setup themselves.
And here's a demo showing two meshes pushing one another:
"Contact is judged by the dot product of closestPoint, and if contact is made, it is pushed inward," commented Akasaki. "If there is no contact and the closestPoint is within a certain distance, push it outward. At this time, the push vector is scaled according to the number of contacts of 1."
The creator then pushed it a bit further, enhancing the setup with physics and making the rebound time customizable, as shown in the demo above.
Also, check out some of Akasaki's previous experiments with Maya:
We highly encourage you to visit Hiroyuki Akasaki's Twitter page to check out more amazing projects.
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