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Check Out This 3D Animation of a Unique Amphibian Monster

An awesomely unique creature made in Maya by Ajithkumar Vasudevan.

Ajithkumar Vasudevan, a talented VFX Animator, showcased his work, which is a 3D animation of a unique creature made in Maya.

The animation is a run cycle of an amphibian monster named Blurga, which combines features of diverse animals – gorillas, sea lions, catfish, worms, frogs, and others. Ajithkumar Vasudevan describes the work on the animation as a demanding and fulfilling journey. In the comments to the original LinkedIn post, the artist shared that he was trying to create something that AI can't achieve, such as imitating the motions without understanding characterization and emotions. "Rather, I want to do something that's pure creative and very interesting at the same time," he explains.

"It's my hobby to imagine planets and environments that are extremely unique with different surfaces and flora, then make a cluster of species that is evolving in it. Species in it should move in a very different way that it breaks our usual understanding of motion," Ajithkumar continues.

According to the artist, the animation was inspired by the work of other creators, Victor Gaza and Perry Leijten, who created the model and the Maya rig for the project. "Nature won't let anything evolve/survive if it's not worthy or fit. But we artists can make anything that feels believable," shares the artist. As stated by the artist, the Blurgha concept consists of the anatomy and features of many creatures, and its tail resembles a worm. The creator collected references for each species and imagined how each part would move individually "without considering the overall energy flow."

According to Ajithkumar Vasudevan, he tested some animations to understand the rig and customized and readjusted some parts. After, he started making basic poses. The initial idea was to blend the sea lion and gorilla parts. The artist noted that he was not copying the reference and examined the creature's body mechanics with slow-motion technology. After blocking the spine and hands, the author worked on the head and legs with proper overlaps. As for the tail, he experimented a lot, giving it more stretch and squash. According to the artist, feedback from friends who are also animators helped him a lot.

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Preview image by Victor Gaza and Perry Leijten

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