Jesse Miettinen combined cloth sim with Bbbn192's folding mesh nodes to achieve the final result.
3D Blender Artist Jesse "Blenderesse" Miettinen, whose procedural projects are always a marvel to behold, has recently unveiled a remarkable addition to his series of Geometry Nodes-powered projects.
With an impressive demo, the creator presented the third iteration of the Hazmat Tent project, created by combining Blender's cloth sim with Cartesian "Bbbn192" Caramel's folding mesh nodes to achieve the final result. "I had to transfer the original splitting edges to a pin group for the cloth pinning after I had made the mesh folding and subdivisions," commented the artist. In the future, the author also plans to expand and enhance the setup in order to "get more interesting patterns".
Previously, Jesse also revealed a stunning castle generator, a freezing effect, a tool for scattering pigeons, a wind-blown tree, a Geometry Nodes-powered bridge generator that can adapt to the landscape, a cool-looking wave simulation, a powerful generator that can create entire cities, an incredible melting effect, a 2D fluid simulation, a procedural water smudge mask generator, and more. You can find all these projects and more by visiting the artist's Twitter page.
And here are a couple of Bbbn192's thorough breakdowns of mesh folding in Blender 4.1:
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