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Check Out This Custom Jiggle Setup Made with Geometry Nodes

Jörg Grubmüller showed a new work.

3D Generalist, Motion Designer and Developer Jörg Grubmüller showcased his work on a custom jiggle setup made with Blender Geometry Nodes.

The setup makes animations more lifelike through natural secondary motion and can be driven by armatures, objects, or deformers, making it versatile across different workflows and styles.

Have a look at another demo:

Jörg Grubmüller often experiments with Geometry Nodes and shows his amazing works, such as LimbKit, a tool for quickly blocking out realistic hands and feet, and WrapKit, designed to accurately wrap one object onto the surface of another:

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