The author, Stas Heivakh, employed Unreal Engine to render the piece.
3D Character Artist and Modeler Stas Heivakh continues his series of outstanding sculpts, shifting focus from mechs and fantastical creatures to present The Elder, a highly detailed and realistic character model of a scrawny old man seated in a contemplative pose.
Created in collaboration with Serge Minhulin, who offered feedback on character anatomy, The Elder was sculpted in ZBrush and rendered using Unreal Engine. Additionally, the artist employed Maya's instancing tool XGen to set up the character's hairstyle and beard.
And here are some of the earlier character sculpts from Stas, you can check out more by visiting the creator's ArtStation page:
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