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Check Out This Procedural Monster Generator Tool Made for Pixel-Style Game

There are no two monsters alike in Critter Crosser.

Developer RujiK showcased a monster generator, a cool feature they added to their monster-crossing game, Critter Crosser. Every creature is procedurally created and animated with this feature. RujiK shared that the generation script is rather simple and is only about 300 lines of code.

The monsters vary dramatically in appearance, with inspiration drawn from a wide range of creatures – crocodiles, the intricate antlers of deer, mice, slithering snakes, and chameleons with their peculiar coloration. Thanks to this approach, no two monsters produced by the generator will ever look exactly alike.

As RujiK explained, the generated monsters are "loosely" based on a single input parent. According to the developer, this method makes the system considerably easier to control and implement than a fully randomized generator.

You can check out some possible variants created from a single input model:

In Critter Crosser, players don't just cross creatures; they also raise and take care of them and arrange battles. The game is set in a pixelated hand-crafted world populated with "weird monsters and some even weirder people," and the story takes players to lush forests, creepy caves, and bustling towns.

Dan W

Dan W

RujiK has been sharing behind-the-scenes moments of the development: creating the creatures and setting up combat systems:

Catch up on the development process via RujiK's X/Twitter and wishlist the game on Steam

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