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Check Out This Self-Collision Setup Made with Blender's Geometry Nodes

Seanterelle showcased some Geometry Nodes magic.

3D Artist Seanterelle demonstrated a study of self-collisions in a setup created using Blender's Geometry Nodes.

This is not the first time the artist has experimented with self-collisions in Blender. A couple of days ago, Seanterelle showcased another fascinating animation made with a Geometry Nodes cloth solver, showing how far procedural simulation can be pushed within the software:

Seanterelle often showcases his mind-blowing works made with the software, such as this Slinky Toy made with bullet physics and more:

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