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Check Out This Tiny Glade-Like Procedural Environment Tool

Biman Bordoloi is practicing using Blender's Geometry Nodes.

Tiny Glade was a pleasant surprise in the indie community, capturing many hearts when it came out, and some of our readers noted that we covered the development unusually often, but how could we not when it is a perfect mix of castle-building and softcore environment art?

I'm sure a lot of players were inspired by the game and started or continued their artistic journey because of it, and Biman Bordoloi is one of them. They presented their own procedural tool that allows you to manipulate buildings and scenes easily.

Powered by Blender's Geometry Nodes and Python, the project supports walls, roads, and arches on a plane at the moment, but if you believe in Bordoloi and want to see more of their work, be sure to visit the artist on X/Twitter

Another experience offers Michał Kubas in his Outside the Blocks game, where you build your own dioramas and don't need to have any professional skills. It's still in development bu really worth checking out. 

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