János Turánszki continues to improve his custom game engine.
János Turánszki recently introduced a CRT post-processing effect to Wicked Engine, his lightweight and fast 3D engine featuring a modern rendering system. Like in the Matrix demo, the developer tried it out on multiple screens, giving off some serious Persona 4 vibes.
Before this, János got into the recent screen-space mesh blending trend, which started with Tore Lervik's MeshBlend for Unreal Engine 5 and was later picked up by Shahzod Boyhonov in Blender:
Also, check out rectangular lights with videos in Wicked Engine:
Learn more about Wicked Engine here and follow János Turánszki on X/Twitter for development updates. Don't forget to join our 80 Level Talent platform and our new Discord server, follow us on Instagram, Twitter, LinkedIn, Telegram, TikTok, and Threads, where we share breakdowns, the latest news, awesome artworks, and more.