Cinema 4D R19 is Here
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this is an Excellent article, the way its set out with the vids and pics. very technical but not rambley. I learnt alot out of it.

by Eric
5 hours ago

Bob would have been proud

by Krzysztof Czerwiński
9 hours ago

Congratulations Lukas:) Amazing piece of 3D parametric shader:) thank You for sharing Your knowledge:)

Cinema 4D R19 is Here
4 September, 2017

MAXON’s Release 19 delivers new and enhanced pro 3D tools.

The list of new features includes: improvements to viewport preview quality and performance, integrated AMD ProRender, a Sound Effector, new features for Voronoi Fracturing, Spherical Camera and others (via Let’s take a closer look at them:

  • Viewport improvements – This provides artists with added support for screen-space reflections and OpenGL depth-of-field in addition to the screen-space ambient occlusion and tessellation features added in R18. Results are said to be so close to final render that client previews can be output using the new native MP4 video support.
  • MoGraph enhancements – Expands on Cinema 4D’s toolset for motion graphics with faster results and added workflow capabilities in Voronoi Fracturing. Break objects progressively, add displaced noise details for improved realism or glue multiple fracture pieces together more quickly for complex shape creation. 
  • An all-new Sound Effector – Allows artists to create audio-reactive animations based on multiple frequencies from a single sound file.
  • New spherical camera – Allows artists to render stereoscopic 360-degree virtual reality videos and dome projections. Artists can specify a latitude and longitude range, and render in equirectangular, cubic string, cubic cross or 3×2 cubic format. The new spherical camera also includes stereo rendering with pole smoothing to minimise distortion.
  • New polygon reduction – Works as a generator, so it’s easy to reduce entire hierarchies. The reduction is pre-calculated, so adjusting the reduction strength or desired vertex count is extremely fast. The new Polygon Reduction preserves vertex maps, selection tags and UV coordinates, ensuring textures continue to map properly and providing control over areas where polygon detail is preserved.

  • AMD’s Radeon ProRender – This technology is now seamlessly integrated into R19, providing artists a cross-platform GPU rendering solution. Though just the first phase of integration, it provides a useful glimpse into the power ProRender will eventually provide as more features and deeper Cinema 4D integration are added in future releases.
  • Revamped media core – Delivers Cinema 4D R19 users with a completely rewritten software core to increase speed and memory efficiency for image, video and audio formats. Native support for MP4 video without QuickTime delivers advantages to preview renders, incorporate video as textures or motion track footage for a more robust workflow. Export for production formats, such as OpenEXR and DDS, has also been improved.
  • Robust modelling – A new modelling core with improved support for edges and N-gons can be seen in the Align and Reverse Normals commands. More modelling tools and generators will directly use this new core in future versions.

To learn more about the updates make sure to check out the official website

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