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Cool Procedural Planet Project Made with Godot

Cuberact revamped their old files.

Take a look at this interesting procedural planet with chunked level of detail (LOD) created by developer Cuberact, who remade their 15-year-old Java project using Godot.

"I deliberately kept it as a clean project, pure GDScript and shaders only, no plugins, no GDExtensions (C++). I want even beginners to be able to look under the hood and learn something. I tried to keep the code as simple as possible, with education in mind."

Cuberact

The tool renders a full-size planet of about 6,378 km with terrain that dynamically increases in detail the closer the camera gets to the surface. This is chunked LOD: "The planet surface is divided into a tree of rectangular patches (chunks). Near the camera, chunks split into 4 smaller children. Far away, children merge back into one parent. The result is high detail where you need it and low detail where you don't."

You can play with the setup – the project is available on GitHub. There is also a demo you can open in your browser.

Cuberact

Learning Godot? See how you can make a blur shader from Binbun's tutorial:

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