Cool Procedural Planet Project Made with Godot
Cuberact revamped their old files.
Take a look at this interesting procedural planet with chunked level of detail (LOD) created by developer Cuberact, who remade their 15-year-old Java project using Godot.
"I deliberately kept it as a clean project, pure GDScript and shaders only, no plugins, no GDExtensions (C++). I want even beginners to be able to look under the hood and learn something. I tried to keep the code as simple as possible, with education in mind."
Cuberact
The tool renders a full-size planet of about 6,378 km with terrain that dynamically increases in detail the closer the camera gets to the surface. This is chunked LOD: "The planet surface is divided into a tree of rectangular patches (chunks). Near the camera, chunks split into 4 smaller children. Far away, children merge back into one parent. The result is high detail where you need it and low detail where you don't."
Cuberact
Learning Godot? See how you can make a blur shader from Binbun's tutorial:
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