Crazy FEM Simulations of Erik Ferguson
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Donald Trump, insulation is a seamless wall with airpockets. Ceilings can be printed using a re-enforcing scaffold for support. Try googling info..

by Polygrinder
4 hours ago

Really awesome work and the tutorial is fantastic. Thanks for sharing.

by Dave
4 hours ago

Absolutely no information about the 4.2 release - was it ever released in September. There is about as much information on trueSKY as there is in any of the so called products that use it. For me this lack of transparency is killing there business and points to fundamental issues with the technology. Google trueSKY in YouTube and you'll hardly get any information at all. For such a ground breaking technology this is very suspicious. Do they not have a marketing team - do they even care? Sounds like a very small company which wishes to remain small and doesn't understand what they can become because with the technology they have they should be targeting a bigger profile, revenue streams and audiance than they have and the lack of foresight here with the Simul management is quite frankly very disapointing. Another 10 years could easily disapear for these guys and they will simply remain a small fish. Very sad.

Crazy FEM Simulations of Erik Ferguson
11 July, 2017

Dealing with FEM in Houdini might me one of the coolest and most challenging things to do. What is FEM? Finite element methods (FEM) let you simulate solid objects, that is, objects with “stuff inside”. Here are some awesome examples from Erik Ferguson for you to better understand the magic here. 

You can find more of his crazy Houdini stuff here

Interested in mastering FEM? To do that you need to understand how finite element solver works in Houdini:

Before each solve, the finite element solver reads the simulation state of each object from the attributes on the simulation geometry Geometry to get the previous state. After the solve, the new state is written to attributes the Geometry. In addition, the solver may maintain an EmbeddedGeometry. This would typically be a more higher-resolution geometry that moves and fractures along with Geometry. The embedded geometry can consists of polygons or tetrahedrons (or a mix of these two).

The finite element solver approximates the physics of continuous materials by splitting them up into a finite number of elements. In the case of the Solid object, the elements are determined by the tetrahedrons. In the case of the Cloth Object, the elements are determined by triangles and quadrangles. The resolution of the tetrahedrons and the orientations of the individual tetrahedrons have little influence over the overall movement; as long as the overall solid shape is the same the behavior is roughly the same (except for very coarse meshes). The finite element method (FEM) treats the elements an approximation of a continuous material. This property makes the results very predictable when you simulate the same shape using a lower-res and a higher-res mesh.


You can find more info on the subject here and there

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