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Create Stylized Simulations with This Custom Physics Blender Add-On

DillonGoo Studios has released Goo Physics, a bone-based simulation tool.

DillonGoo Studios, focusing on 3D animation, has presented Goo Physics, a new custom-built physics solution for Blender, allowing for simulating hair, cloth, props, soft bodies, and more.

Goo Physics is a tool for stylized art that lets artists bring bouncy, floppy, and gooey stylized bone simulation to their rigs in seconds. The notable feature of the tool is that it simulates movement automatically while allowing artists to tweak the movement afterwards.

As for more specific details, the add-on features a custom Geometry Node setup created specifically to achieve a more anime movement with maximum flexibility. To visualize cloth, for example, the tool uses native Blender's Cloth simulation as a basis; the cloth setup is suitable for visualizing long bone chains, such as ponytails, braids, or certain tails. There are also presets to streamline the workflow.

Check out a tutorial:

Also, take a look at more solutions that might be useful for artists to enhance their 3D characters: a Geometry Nodes tool for Blender designed for quick modeling of hands and feet from Jörg Grubmüller, and HAELE 3D – Pose Studio Max – Anatomy Drawing References, a figure anatomy drawing reference tool:

Ige Olwen

The Goo Physics simulation tool is available here

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