Creating a Quad Sphere in 3ds Max
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by Christopher henrick
2 hours ago

thank u so much 80lv ! hope this img file works just copy in url bar I guess

Shader looks great, tho the normal on the top seems almost invisible. I really like this tho, I think I can use something similar for a jade statue. But I do think on top of this having a few pieces of geo inside your ice to create the look of cracks that light up at the right viewing angle would be a great touch. 1 last thing and this is more nit picky then anything id say the layer of cracks that seems to be a copy of the top layer beneath maybe just for that layer use your fernsel inverted as a opacity to make them disappear towards the edge of your geo. as for the geo cracks im talking like this, however this is a crystal rock mind you I think youll get my point

Creating a Quad Sphere in 3ds Max
28 September, 2017

Alex Senechal shared a quick guide that will show you how to create a quad sphere in 3ds Max using the subdivision modifier and spherify modifier. 

In this video I show the simple steps to creating a quadsphere in 3ds Max using the subdivision modifier and spherify modifier from a cube to start with. Feel free to let me know what other videos you’d like to see.

Alex Senechal

The artist from 343 Industries is starting his course on the art of hard surface design this Sunday. Alex will teach students how to 3D model, texture, render and turn into a final render for your portfolio. You can find more details on the project here

Source: YouTube

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