Well, small/medium intuos pro is way cheaper that iPad Pro + pencil... just saying... And it works better with ZBrush...
It might ultimately be proof of concept now, but the point of showing a low-count bounce raytracing that still looks decent especially after denoising gives us a nice roadmap on the future. Maybe given time, we will move to this as the new standard or at least a probable alternate to baked lighting.
Fuck you I'm stuck in some bullshit game some dickhead thought would be exciting.
Texturing.xyz has recently shared a guide to creating fantastic beasts for VFX by Gael Kerchenbaum, a modeler and texture artist specialized in creatures. The tutorial covers all the essential production steps: from sculpting to look dev.
You can follow the full tutorial here or watch these 6 video guides:
Did you find the tutorial useful? What are your thoughts on his choice of tools?
Make sure to check out the artist’s portfolio here.