Creating Fantasy Village Concept Art Using Blender
Follow Eugenia Chernova's workflow and learn some new techniques.
If you're interested in creating complex illustrations or environment concepts, check out Eugenia Chernova's in-depth video, where she shares the process behind her latest piece, Bugmeadow, which combines 2D and 3D. She covers everything from finding the right idea and gathering references to sketching, creating the 3D scene, and final Photoshop paintover.
And this is the final result:
Eugenia Chernova
Eugenia Chernova
Eugenia Chernova
Eugenia Chernova
Eugenia Chernova
This environment is inspired by rural Japan and rice fields. You can explore the full piece in more detail on ArtStation.
Blender and 3D can be really great additions to a 2D concept art workflow. We've talked to several artists about how they use it: Peter Ocampo, Edouard Noisette, Nikita Gritsun, Olga Kononenko, and Khairizal Rahmat. Check out their interviews for more tips and techniques.
Nikita Gritsun
Edouard Noisette
Peter Ocampo
Eugenia also has a video on why artists should consider using 3D, as well as her own beginner-friendly 3D course:
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