Creating Hair and Tattoo for a Dishonored Character
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by Assignment help
47 min ago

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by Matthieu CHOLLET
12 hours ago

Lovely work ! You mentioned "When lighting the scene, I used Light Functions to create the illusion of light passing through clouds, thus lighting the environment unevenly" do you think you could show what is the setup to get such a precise result ?(meaning highlight the area you want?)

by Emanuel
20 hours ago

Amazing art. I'm curious how the rocks manage to be such a natural part of the terrain! It really looks like they have been there for ages.

Creating Hair and Tattoo for a Dishonored Character
20 June, 2017
News

Character Artist Vincent Ménier has showed his finished Howler Bust, a real time model he made to learn PBR workflows. The project is based on a concept from Dishonored 2 by Cédric Peyravernay.

Here’s the finished project! This is a bust of a Howler, a dangerous gang member that lives in the streets of Karnaca in Dishonored 2. The original concept is from Cédric Peyravernay. The presentation is made in Marmoset Toolbag 3. I’ve also prepared a couple of breakdowns on the low poly hair process as well the tattoo texture.

I should also mention here as well that I took a class on hair with Adam Skutt and that the workflow I’m sharing here is by no means as in depth as what students learn in his class. If you’re interested in learning more about it, I’d recommend you take his class. One more resource I learned a lot from, Tarkan Sarim’s XGen patreon which is a gold mine of knowledge on hair.

Vincent Ménier

The artist also shared breakdowns explaining the process for the low poly hair and the tattoo texture:

Here’s a free handy brush by Vincent to create all sorts of short hair and fur. It randomizes automatically between four different clumps of hair in order to keep the pattern natural. 

 

Get the IMM brush

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