Our expert guides dependably work in a state of harmony with the necessities given to us, and this makes our task arrangement a perfect one. We provide best Online Assignment Help . Allassignmenthelp deals with all the contextual investigations and assignments relating to aces. https://www.allassignmenthelp.com/
Lovely work ! You mentioned "When lighting the scene, I used Light Functions to create the illusion of light passing through clouds, thus lighting the environment unevenly" do you think you could show what is the setup to get such a precise result ?(meaning highlight the area you want?)
Amazing art. I'm curious how the rocks manage to be such a natural part of the terrain! It really looks like they have been there for ages.
Character Artist Vincent Ménier has showed his finished Howler Bust, a real time model he made to learn PBR workflows. The project is based on a concept from Dishonored 2 by Cédric Peyravernay.
Here’s the finished project! This is a bust of a Howler, a dangerous gang member that lives in the streets of Karnaca in Dishonored 2. The original concept is from Cédric Peyravernay. The presentation is made in Marmoset Toolbag 3. I’ve also prepared a couple of breakdowns on the low poly hair process as well the tattoo texture.
I should also mention here as well that I took a class on hair with Adam Skutt and that the workflow I’m sharing here is by no means as in depth as what students learn in his class. If you’re interested in learning more about it, I’d recommend you take his class. One more resource I learned a lot from, Tarkan Sarim’s XGen patreon which is a gold mine of knowledge on hair.
The artist also shared breakdowns explaining the process for the low poly hair and the tattoo texture: