Hi Elliott, This is a great breakdown and very generous in sharing your process and insights, you came a long way from the vending machine days!
Are you planning on releasing the UE4 project to the public? Or only builds? I'd love to play around with it in the editor if possible!
Character Artist Vincent Ménier has showed his finished Howler Bust, a real time model he made to learn PBR workflows. The project is based on a concept from Dishonored 2 by Cédric Peyravernay.
Here’s the finished project! This is a bust of a Howler, a dangerous gang member that lives in the streets of Karnaca in Dishonored 2. The original concept is from Cédric Peyravernay. The presentation is made in Marmoset Toolbag 3. I’ve also prepared a couple of breakdowns on the low poly hair process as well the tattoo texture.
I should also mention here as well that I took a class on hair with Adam Skutt and that the workflow I’m sharing here is by no means as in depth as what students learn in his class. If you’re interested in learning more about it, I’d recommend you take his class. One more resource I learned a lot from, Tarkan Sarim’s XGen patreon which is a gold mine of knowledge on hair.
The artist also shared breakdowns explaining the process for the low poly hair and the tattoo texture: