what settings y setup for materails or shaders in marmoset? it's a pbr metalnes?
https://assetstore.unity.com/packages/tools/terrain/mapmagic-world-generator-56762 procedural terrains with nodes released on 2016 Support Pahunov NOT UbiSoft
9:46 - actually I have a solution for You ;) Try this setup instead of LandscapeCoords node: https://drive.google.com/file/d/1N4FMmG4TtRjI8TPTHqD6kKcKolbYGZs0/view
Luís Cherubini has recently shared a 5-part guide to creating creatures in ZBrush, Blender and Substance. The tutorial will guide through you all the production steps, teaching you how to create your own monsters.
Let’s get started with some sculpting in ZBrush:
Check out four other parts if interested:
Here’s the final model:
In a remote asteroid field, lives a extinct creature known for it’s manipulative powers, inumerous ships have traveld to it but not a single one managed to come back. Who’s gonna be able to discover it’s secrets?
This is a Game Boss character, with average polygon density and a few animations. Made using Zbrush, Blender and Substance Painter. Rendered in iRay.