So what's exactly the advantage? good would be a direct comparison to known renderers
Fuck off, Ad. It cost $$$$$$$
Laura, thank you for taking the time to model the warehouse boxes. I appreciate the enginuity. This could be used for games but as well as that, for businessmen to help showcase floorplans and build site images to their co-workers and employees. I highly respect this level of design. Best Paul.
Luís Cherubini has recently shared a 5-part guide to creating creatures in ZBrush, Blender and Substance. The tutorial will guide through you all the production steps, teaching you how to create your own monsters.
Let’s get started with some sculpting in ZBrush:
Check out four other parts if interested:
Here’s the final model:
In a remote asteroid field, lives a extinct creature known for it’s manipulative powers, inumerous ships have traveld to it but not a single one managed to come back. Who’s gonna be able to discover it’s secrets?
This is a Game Boss character, with average polygon density and a few animations. Made using Zbrush, Blender and Substance Painter. Rendered in iRay.