Those animations look amazing!! Great job!
Very cool review of the making of Spellbreak. Would be even more cool to see some videos inside UE4 showing how they do a few very specific things unique to them.
This was so helpful for me. I'm hoping to adapt your tutorial to pull off something similar comparing modern satellite imagery with historical maps. No topo, so my steps should be simpler, but I'm a novice with Blender and you've really helped. Thanks!
Sharpstance has uploaded a two-part video tutorial on building a muddy material inside Substance Designer. This thorough guide will lead you to creating a high-quality mud that will be perfect for different kinds of scenes.
Check out the guide below:
You can check out other material breakdowns by Sharpstance here. Bricks, rubble, stones, wood and other substances. Here are some examples: