Incredible, I love this so much. I'm glad someone out there decides to go make older games like this in newer engines. Great work!
Firstly,Amazing work !! But a doubt..for the background thing ..you mentioned of using a mesh with zero edges which helps out in covering up the repetition process..what is it?..any detailed description please.
Quite fantastic. I am a friend of Grayson Wixom and have an entertainment publication thehollywoodtimes.today and am trying to get one of my journalists to interview you.
Cubebrush has published a new tutorial by Emre Karabacak that shows the process of creating a Peacemaker with the help of 3ds Max, Substance Painter and Marmoset Toolbag. The article breaks down all the steps, explaining everything from the blockout to the final model in Marmoset Toolbag 3.
Here is a small piece of the tutorial to get you interested:
Quad Chamfer Modifier Workflow
For the Quad Chamfer operations, I used a third party script called “Quad Chamfer Modifier“ from Marius Silaghi, which has very handy options that are not available in the default 3DS Max Chamfer modifier.
I also highly recommend the AKM tutorial by Tim Bergholz / Chamfer Zone
Now this workflow is very simple to understand. You define the polygons through smoothing groups and after applying the Quad Chamfer modifier it adds additional chamfering at the edges at which the smoothing groups meet. Then applying Turbosmooth with two to three subdivisions will result in a nice Highpoly.
Here is our mesh with predefined smoothing groups, ready to make use of the Quad Chamfer modifier.
Now after applying the Quad Chamfer modifier, I set the option “Chamfer by“ to
“Smoothing Groups” to create supporting edges between the smoothing groups.
I also set the sharpness and iterations to “1“.
Make sure to study the full guide here.