Creating Real-Time Oceans for Call of Duty: WWII
Events
Subscribe:  iCal  |  Google Calendar
Helsinki FI   17, Oct — 25, Oct
Minsk BY   17, Oct — 19, Oct
London GB   22, Oct — 23, Oct
Singapore SG   23, Oct — 25, Oct
Paris FR   24, Oct — 27, Oct
Latest comments

truly cant say thank you enough for sharing all this information!!!

excellent , this is cool asset

by mavin
21 hours ago

have you this 3ds max making video

Creating Real-Time Oceans for Call of Duty: WWII
3 April, 2018
News

What is the most impressive level of the latest Call of Duty game? Well, you could definitely mention the beaches of Normandy. A part of this effect goes to the uncompromising waves of 3D waters created by the team. Do you want to learn about the process behind the oceans? Check out a nice session from GDC 2018 by Matt Vitalone on the way the studio used Houdini Ocean Toolkit and FLIP Fluids to set up real-time water. 

The latest Call of Duty game required realistic oceans and breaking waves on the beaches of Normandy that could run at 60fps. Find out how Houdini Ocean Toolkit and FLIP Fluids were used to build the data that drives these real-time oceans.

Go Procedural 

Make sure to check out the Go Procedural for more videos on Houdini. 

Source: Vimeo

Leave a Reply

Be the First to Comment!

avatar
wpDiscuz