Creating Real-Time Oceans for Call of Duty: WWII

Check out a nice session from GDC 2018 by Matt Vitalone on the way the studio used Houdini Ocean Toolkit and FLIP Fluids to set up real-time water.

What is the most impressive level of the latest Call of Duty game? Well, you could definitely mention the beaches of Normandy. A part of this effect goes to the uncompromising waves of 3D waters created by the team. Do you want to learn about the process behind the oceans? Check out a nice session from GDC 2018 by Matt Vitalone on the way the studio used Houdini Ocean Toolkit and FLIP Fluids to set up real-time water. 

The latest Call of Duty game required realistic oceans and breaking waves on the beaches of Normandy that could run at 60fps. Find out how Houdini Ocean Toolkit and FLIP Fluids were used to build the data that drives these real-time oceans.

Go Procedural 

Make sure to check out the Go Procedural for more videos on Houdini. 

Join discussion

Comments 0

    You might also like

    We need your consent

    We use cookies on this website to make your browsing experience better. By using the site you agree to our use of cookies.Learn more