Creating Realistic Cities in Blender
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Latest comments
3 hours ago

$16 for a *very* non-performant material? If this was intended for use in high-detail scenes, not meant for gameplay, one would generally just use a flipbook animation, or looping HD video texture (both of which are higher quality and available for free all over). I love options, but c'mon, that's pretty steep. $5, maybe. And you can loop in materials, using custom HLSL nodes. Also, there are better ways of doing this, all around. Somewhere on the forums, Ryan Brucks (of Epic fame) himself touched on this. I've personally been working on a cool water material (not "material blueprint", thankyouverymuch) and utility functions, and am close to the quality achieved here, sitting at ~180 instructions with everything "turned on". The kicker? It's pure procedural. No textures are needed. So this is cool, no doubt about that. In my humble opinion though, it's not "good". It doesn't run fast, and it's more complicated than it needs to be.

Lee is right - you can use a gradient effect when you vertex paint in your chosen 3d modelling platform (I've done it in max), meaning the wind effect shifts from nothing to maximum along the length of the leaf/branch/whatever.

by Lee Stojkovic
4 hours ago

I'm fairly certain you can vertex paint the bottoms of the foliage and control the movement using vertex colors along with the wind node. I did this in an earlier project and was able to create a scene with grass that moved less and less as it went down until stationary. I created the grass and painted the vertexes black to red (bottom to top) in Maya.

Creating Realistic Cities in Blender
26 May, 2017
Steve Lund from CG Geek is a true guru of Blender. The artist has shared tons of guides to all aspects of the tool on his Patreon. One of his tutorials focuses on the creation of large-scale cities. How does one build an entire city from scratch? It must be so difficult! Actually not that difficult. Here’s a video guide that will help you create an evening city colored by the setting sun. 

Having a hard time figuring out some steps? You can study Steve’s city if you become his $3+ patreon. What is more, you’ll get tons of other guides and files that will help you master Blender. 

Here is the final result:

Check out his Patreon

Looking for some other guides? Let us know and we’ll help you in no time! 

Source: CG Geek

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